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INTRODUCTIONTO 3D Current term · 0 sections

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modeling for entertainment media. Students will learn to plan, create, and export 3D models using polygon modeling techniques in industry-standard software designed for entertainment. Topics include planning for 3D model construction, object modeling, environmental modeling, and character modeling. (1 lecture hour, 4 lab hours)

Harbor turns your INTRODUCTION TO 3D notes into a readiness map so you can see what looks solid, shaky, or missing.

Built from this class—not a generic study guide.

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